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  #61  
Old 26th May 2014, 07:30 PM
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Brian.Samson Brian.Samson is offline
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Quote:
Originally Posted by matt goodson View Post
Brian, this program is excellent! Even if you dont make any further changes to it, it is a real achievement.

As a HFT'r, I would like to offer some suggestions.

Hft mode... ie

Add elevation into the mix.
Target sizes at hft ranges, which fit within current ukahft rules.
The ability to 'call' a target that should have gone down! (or perhaps not, lets scrub that last suggestion)

Thanks again!

matt
Thanks matt,

I'll be honest, it's a fair chunk of work to write it for HFT and in HFT wind doesn't play quite as large of a part as it does in FT so you might not learn too much from it.
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  #62  
Old 26th May 2014, 07:38 PM
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Quote:
Originally Posted by Brian.Samson View Post
Thanks matt,

I'll be honest, it's a fair chunk of work to write it for HFT and in HFT wind doesn't play quite as large of a part as it does in FT so you might not learn too much from it.

Thats fine, thanks anyway
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  #63  
Old 26th May 2014, 07:43 PM
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It may be ment for FT but after 5 or 6 bottles of hobgoblin this has more of an hft feel believe me
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  #64  
Old 26th May 2014, 08:00 PM
Bury more Bury more is offline
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Default Beating the Wind

What an eye opener, no wonder I miss so many
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  #65  
Old 26th May 2014, 08:04 PM
milek milek is offline
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What a great game, can't keep off it. To the OP; do you have any objection if I post a thread on AGF with the request to click the advertising link? Fully understand if you say no.
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  #66  
Old 26th May 2014, 08:14 PM
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Brian.Samson Brian.Samson is offline
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What a great game, can't keep off it. To the OP; do you have any objection if I post a thread on AGF with the request to click the advertising link? Fully understand if you say no.
Glad you like it, yeah of course, no problems posting it up anywhere you like.

I'm not so fussed about telling people to click on ads, it's not the intention that it's a money making idea, but I'd be grateful if you could either link to the explanation or cut and paste it over. It just helps to avoid comments like - "this is nothing like real life, you don't get a compass in the corner in real life", and then me having to explain that it's not the point of the game

I guess the short version of the point of the game is...

If wind was constant and you knew the exact speed and direction of it - would you be able to hit every target on an FT course?
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  #67  
Old 26th May 2014, 08:19 PM
milek milek is offline
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Thank you, I will do just that. Really appreciate it and I'm sure they will on AGF too.
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  #68  
Old 26th May 2014, 08:33 PM
mundungus mundungus is offline
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Well I did marginally better on the game than I did on the real course at Redfern.

To make it more realistic for me, in the next version could you add a wobble factor? I'd like to take the standers as they flash past the cross hair in the blink of an eye like they do in real life


But seriously, great game Brian.
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  #69  
Old 26th May 2014, 08:36 PM
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Great game but could I have a marshal with a chilly checker to target 15 please!
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  #70  
Old 26th May 2014, 08:38 PM
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Screenshot 2014-05-26 21.27.35.jpg

If only

I'll tell the setting the truth next time

Really great game though. Many many thanks

Oh, I clicked the ad loads of times :-)
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Last edited by Barry; 26th May 2014 at 08:43 PM.
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