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  #171  
Old 13th June 2014, 08:57 PM
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Quote:
Originally Posted by Brian.Samson View Post
You can just enter 0.039 in the box.
I strongly suspect that you've got some other inputs wrong if you have to enter a BC that high though, but it doesn't really matter. Entering a much higher BC than your real BC will just mean you'll not need to give so much wind and the effects of ranging errors will be less.
Hi Brian,
I should have asked, is it possible that I could be achieving such a BC with my gun?
Or am I overestimating wind speed in real life?
Its just that if I use the default JSB BC and aim where I would normally I miss everything in the game.
Much, much more than I do in real life.... which is saying something
ATB
JJ
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  #172  
Old 13th June 2014, 09:20 PM
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It's interesting to see that people who have used Brian's game and put it into practice at GP3 did fairly well.



ATB
Ray.
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  #173  
Old 13th June 2014, 10:42 PM
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Quote:
Originally Posted by JJ View Post
Hi Brian,
I should have asked, is it possible that I could be achieving such a BC with my gun?
Or am I overestimating wind speed in real life?
Its just that if I use the default JSB BC and aim where I would normally I miss everything in the game.
Much, much more than I do in real life.... which is saying something
ATB
JJ
A BC of 0.039 with an 8.4 grain pellet is extremely unlikely. The atmospheric conditions for the ballistic calculation are set at the standard atmosphere. So in theory a pellet that would normally have a BC of 0.024 at sea level, 1013 millibars pressure and 13 degrees C could go upto around 0.030 at higher altitudes and higher temperatures, but 0.039 would be stretching it.

Most likely explanation would be either something barrel specific, a magic air stripper perhaps? The standard wind calculation in Chairgun being wrong (quite possibly) or an overestimation of the average wind speed along the path if the pellet to the target - or a combination of some or all of those factors.

Best thing to do is just use the wind speed in the game as an indicator as to whether the wind is stronger or weaker than it is for another target rather than take it literally.

The game can't mimic real world situations, it's real purpose is to teach through experience the likely effects different angles and target distances will have.

And - it's just a bit of fun . Think if it like flappy bird for FT shooters
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  #174  
Old 13th June 2014, 10:47 PM
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It's interesting to see that people who have used Brian's game and put it into practice at GP3 did fairly well.



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  #175  
Old 13th June 2014, 10:58 PM
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Quote:
Originally Posted by Brian.Samson View Post
A BC of 0.039 with an 8.4 grain pellet is extremely unlikely. The atmospheric conditions for the ballistic calculation are set at the standard atmosphere. So in theory a pellet that would normally have a BC of 0.024 at sea level, 1013 millibars pressure and 13 degrees C could go upto around 0.030 at higher altitudes and higher temperatures, but 0.039 would be stretching it.

Most likely explanation would be either something barrel specific, a magic air stripper perhaps? The standard wind calculation in Chairgun being wrong (quite possibly) or an overestimation of the average wind speed along the path if the pellet to the target - or a combination of some or all of those factors.

Best thing to do is just use the wind speed in the game as an indicator as to whether the wind is stronger or weaker than it is for another target rather than take it literally.

The game can't mimic real world situations, it's real purpose is to teach through experience the likely effects different angles and target distances will have.

And - it's just a bit of fun . Think if it like flappy bird for FT shooters
Probably an overestimation of the wind. Chairgun says 6" for a 10mph wind broadside. In reality, unless you're in a completely flat open field with cut grass shooting targets at head height with a wind that's constantly going at 10, you're not going to see 6". Targets lower, partially shielded by terrain or foliage will bring that down a lot.
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  #176  
Old 14th June 2014, 09:03 AM
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Excellent game Bri, very very addictive

I can shoot to my hearts content without thinking about a 2hr trip to get my bottle re filled

Just wish the wind up here was as easy to judge

If you do write a HFT version don't forget to add the sound of the pellet striking wood and a option for the shooter to override and select a plate

Alan.
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  #177  
Old 15th June 2014, 06:52 PM
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Quote:
Originally Posted by Brian.Samson View Post
A BC of 0.039 with an 8.4 grain pellet is extremely unlikely. The atmospheric conditions for the ballistic calculation are set at the standard atmosphere. So in theory a pellet that would normally have a BC of 0.024 at sea level, 1013 millibars pressure and 13 degrees C could go upto around 0.030 at higher altitudes and higher temperatures, but 0.039 would be stretching it.

Most likely explanation would be either something barrel specific, a magic air stripper perhaps? The standard wind calculation in Chairgun being wrong (quite possibly) or an overestimation of the average wind speed along the path if the pellet to the target - or a combination of some or all of those factors.

Best thing to do is just use the wind speed in the game as an indicator as to whether the wind is stronger or weaker than it is for another target rather than take it literally.

The game can't mimic real world situations, it's real purpose is to teach through experience the likely effects different angles and target distances will have.

And - it's just a bit of fun . Think if it like flappy bird for FT shooters
Thanks Brian,
It's probably an over estimation of the wind on my part and like Rob has posted (thanks Rob) the terrain reducing the reported wind speed.
Whatever the reason, well done for this I love it.
ATB
JJ
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  #178  
Old 29th June 2014, 07:01 PM
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Hi Brian,
Love the game.
Any chance of a x50 mag version?
ATB
JJ
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  #179  
Old 2nd July 2014, 12:44 PM
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Originally Posted by JJ View Post
Hi Brian,
Love the game.
Any chance of a x50 mag version?
ATB
JJ
I've figured out a pretty easy way to add that functionality.. the field of view might be a bit different (which isn't so easy to get right) but I should be able to have an option where you set your magnification too.
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  #180  
Old 2nd July 2014, 12:45 PM
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Quote:
Originally Posted by JJ View Post
Hi Brian,
Love the game.
Any chance of a x50 mag version?
ATB
JJ
Just sit closer to the screen
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